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July 2021 Update Log7/11/2021 Okay, I know I have been bad at updates. To be fair, this has been the most challenging term in my 15-years teaching. With the sheer volume of marking, moderation and verification, I have been struggling to create many new resources. I have lots of 'bits' of projects to finish, but haven't had the time to progress.
Finally I can turn my attention back to making resources. I noticed I had created a lot for Graphic Communication recently, so wanted to make some stuff for practical aspects of our courses. As always a huge THANK YOU to 'Coffee Supporters'. Without you, I would need to close this site. The updates for July 2021. This will be updated on an ongoing basis: Birdfeeder Project (Broad General Education):
Design & Manufacture I have started adding resources for a small metal/plastic tea-light candle holder
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Chasing reality4/17/2021 Early in my teaching career, I was incredibly fortunate to have worked with Mike Wood, Principal Teacher of Design, Engineering and Technology. He is a legend of our subject and a genius with both graphics and craft skills - those that know him, will know what I mean. I learnt so much observing his interaction with children and his own creative skills and processes. He could turn his hand to almost any project and create beautiful work with a gentle modesty that left you feeling inspired rather than jealous.
I spent many an evening in the department learning from him. One particular lesson stuck with me; pupils can produce work to rival college, university or industry if we show them the science and craft behind the processes. Those that know me, know I have a love for design and graphics. Particularly, I have always been pushing courses to match what Mike taught me; we can get pupils to produce industrial quality work. Obviously, this can sometime be a challenge - mostly because we must prepare pupils for exams and coursework - and this can limit the time to dive into subject-depth. However, I have recently been reflecting on how we introduce concepts in Graphic Communication. Can we improve understanding, quality and attainment with the same time we have? I have been pushing creative graphics for many years (I was using 3DS Max with pupils for Advanced Higher way back in 2008), and have recently been integrating using Blender with 3D CAD. For instance, with S3 this year, I had pupils use Blender before sketching, using a drawing-board or 3D CAD. I had pupils use simple vertice-editing techniques to explore orthographic projection and create animations. From this domain, pupils moved to sketching and 3D CAD. For a 'return-from-Covid' series of lessons as a clean-slate of learning, we have been covering 3D CAD assembly constraints. This was based on the Lego mini-figure STEP files you can download from this site. From this assembly, the files are taken into Blender for rendering. For me, this is where the fun begins. We have looked at material-mapping, bump-mapping, procedural-materials, plane-maps (decals), HDRI, fresnel, aspect-ratio, perspective and depth-of-field... Not to mention the technicalities of rendering. Now, I can hear the arguments of "This is too much - especially for S3, National 5 or even Higher!", but I disagree. Firstly, the learning doesn't take too long and pupils are genuinely interested, especially when the science of light and materials is included. Secondly, pupils are inspired to build that portfolio - and a good portfolio is always valuable evidence, as this lockdown has shown. The portfolio is also useful for college, university or potential employers and here is the most important part - pupils are learning real, industrial graphic skills. Now, some results are clearly better than others - but even the 'least good' render above is still a solid top-tier result and very respectable. It has not taken long to generate these results, but the engagement is really high. From here, the project will move to graphic design and DTP for some packaging. I'll update this blog post once there is progress there. I will be making videos about how to create renders like these, but would really be interested in your opinions of Graphic Communication and where the future of the subject lies... Please comment below. April 2021 Update Log4/10/2021 The updates for April 2021. This will be updated on an ongoing basis:
Videos about building graphics for N5 & Higher Graphic Communication:
Lego Blender renders... I have started added videos on how to render the Lego mini-figure in Blender.
Yet another CAD template.
Higher Graphic Communication Rendering & Illustration:
Videos about CAD Assembly techniques:
Videos about technical graphics for N5 & Higher Graphic Communication:
Practice Worksheets for Higher Graphic Communication:
March 2021 Update Log3/10/2021 Videos take sooooo much more time and effort than worksheets...!
The updates for March 2021. This will be updated on an ongoing basis: Videos about technical graphics for N5 & Higher Graphic Communication:
Videos of CAD and modelling techniques for Higher Graphic Communication:
February 2021 Update Log2/1/2021 The updates for February 2021. This will be updated on an ongoing basis:
BGE Course Choice Promotional Video:
BGE / N5 Graphic Communication Graphic Design
DTP Tools and Techniques (Higher Graphic Communication) Okay, as an addition to the the Design Elements and Design Principles videos, I have now started adding videos on DeskTop Publishing tools and techniques. These include:
Design Elements & Principles (Higher Graphic Communication) Continuing to make resources about Design Elements and Design Principles for Higher Graphic Communication. These include :
This blog will sometimes have guest authors, links or material from others sites.
All opinions here are those of the original authors and do not represent those of DesignClass or any other organisation. Just so you know. This blog will have galleries or work or things I see from my travels. Forgive the typos! :) Archives
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